We offer a variety of different online game modes: Players create their own profile at the start of the game and then take this profile online.
What can you tell us about the online component of F1 2010? Will people be able to do create their own leagues, their own drivers and so on? In addition to this we've always had the 2 different audiences in mind at every stage of the design, so we've implemented things such as offering XP as an incentive to partake in practice sessions, having both the detailed car setup options you'd expect in a racing game but also have the inclusion of a Race Engineer to help more casual players improve their car setup, and we've allowed players to experience driving out of the garage or being able to jump to a particular sector to practice or skip to start a flying lap. If the car does what you expect, then this allows for consistency in lap times and the overall racing experience is much better as a result. We have put a lot of our development focus into the car handling, re-engineering a lot of what was already in place for Grid and DiRT and focusing on producing a racing experience which allows the car to behave in a predictable manor. We very much believe that you can have a realistic car handling physics system, which is enjoyable for the casual gamer to drive. The game is very much being tailored to suit both audiences, but without offering a different handling model for each. Who are you making this game for? Is it mostly for die hard F1 fans, or will the casual audience be able to enjoy it as well? These rules are fixed, however with the flag and penalty system, including drive-through penalties, there are options to fine tune how strictly enforced these rules are, from strict, to simple, or players can turn them off completely. The game is based on the 2010 season and as such we've replicated the 2010 rules and regulations, so there is no longer any KERS system or refuelling during the race. Is it possible to change these settings during the career mode to get the F1-rules you prefer?
We assume that this seasons' rules will be enforced in F1 2010, which could eliminate refueling under the races. We are also simulating each teams performance and level of expectation, so it won't be just about winning races from the off. That means we're working closely with all the teams to model their cars, garage, trucks, drivers, and team personnel, and we're working closely with FOM to model all the circuits, including the new South Korea International Circuit for this season as well as replicating the track layout modifications to Bahrain and Silverstone for 2010. It's very important to us that this is an authentic recreation of the 2010 F1 Championship. Will everything be included from the 2010 season, including all the drivers, all the teams, all the courses and so on?